ID Problem Show tags Hide tags AC / Tried Difficulty
1404 P1632D   New Year Concert 0 / 0 7
1400 P1633B   Minority 2 / 2 3
1398 P1633D   Make Them Equal 0 / 0 5
1397 P1633E   Spanning Tree Queries 0 / 0 9
1395 P1634A   Reverse and Concatenate 0 / 0 3
1389 P1635A   Min Or Sum 0 / 0 3
1388 P1635B   Avoid Local Maximums 0 / 0 3
1387 P1635C   Differential Sorting 0 / 0 4
1385 P1635E   Cars 0 / 0 8
1384 P1635F   Closest Pair 0 / 0 10
1382 P1637B   MEX and Array 0 / 0 3
1381 P1637C   Andrew and Stones 0 / 0 4
1380 P1637D   Yet Another Minimization Problem 0 / 0 6
1378 P1637F   Towers 0 / 0 9
1377 P1637G   Birthday 0 / 0 10
1376 P1637H   Minimize Inversions Number 0 / 0 10
1375 P1638A   Reverse 0 / 0 3
1372 P1638D   Big Brush 0 / 0 7
1370 P1638F   Two Posters 0 / 0 10
1358 P1641A   Great Sequence 0 / 0 4
1356 P1641C   Anonymity Is Important 0 / 0 8
1355 P1641D   Two Arrays 0 / 1 10
1351 P1642B   Power Walking 0 / 0 3
1348 P1644C   Increase Subarray Sums 0 / 0 4
1343 P1646B   Quality vs Quantity 0 / 0 3
1339 P1646F   Playing Around the Table 0 / 0 10
1336 P1647C   Madoka and Childish Pranks 0 / 0 4
1334 P1647E   Madoka and the Sixth-graders 0 / 0 9
1333 P1647F   Madoka and Laziness 0 / 0 10
1325 P1649B   Game of Ball Passing 0 / 0 4
1322 P1650C   Weight of the System of Nested Segments 0 / 0 4
1320 P1650E   Rescheduling the Exam 0 / 0 6
1319 P1650F   Vitaly and Advanced Useless Algorithms 0 / 0 8
1316 P1651B   Prove Him Wrong 0 / 0 3
1313 P1651E   Sum of Matchings 0 / 0 10
1311 P1654A   Maximum Cake Tastiness 0 / 0 3
1309 P1654C   Alice and the Cake 0 / 0 4
1306 P1654F   Minimal String Xoration 0 / 0 10
1305 P1654G   Snowy Mountain 0 / 0 10
1302 P1656B   Subtract Operation 0 / 0 3
1298 P1656F   Parametric MST 0 / 0 10
1293 P1657B   XY Sequence 0 / 0 3
1292 P1657C   Bracket Sequence Deletion 0 / 0 4
1291 P1657D   For Gamers 0 / 0 7
1282 P1658F   Juju and Binary String 0 / 0 10
1281 P1659A   Red Versus Blue 0 / 0 3
1280 P1659B   Bit Flipping 0 / 0 4
1279 P1659C   Line Empire 0 / 0 5
1278 P1659D   Reverse Sort Sum 0 / 0 6
1275 P1660A   Vasya and Coins 0 / 0 3
1273 P1660C   Get an Even String 0 / 0 4
1271 P1660E   Matrix and Shifts 0 / 0 5
1268 P1661A   Array Balancing 0 / 0 3
1267 P1661B   Getting Zero 0 / 0 4
1266 P1661C   Water the Trees 0 / 0 5
1265 P1661D   Progressions Covering 0 / 0 6
1263 P1661F   Teleporters 0 / 0 10
1261 P1662B   Toys 0 / 0 (None)
1259 P1662D   Evolution of Weasels 0 / 0 (None)
1256 P1662G   Gastronomic Event 0 / 0 (None)
1238 P1665B   Array Cloning Technique 0 / 0 3
1237 P1665C   Tree Infection 0 / 0 5
1235 P1665E   MinimizOR 0 / 0 9
1231 P1666D   Deletive Editing 0 / 0 3
1230 P1666E   Even Split 0 / 0 9
1222 P1667A   Make it Increasing 0 / 0 4
1215 P1668B   Social Distance 0 / 0 3
1212 P1669C   Odd/Even Increments 0 / 0 3
1209 P1669F   Eating Candies 0 / 0 3
1207 P1669H   Maximal AND 0 / 0 4
1206 P1670A   Prof 0 / 0 3
1203 P1670D   Very Suspicious 0 / 0 5
1198 P1671C   Dolce Vita 0 / 0 4
1197 P1671D   Insert a Progression 0 / 0 5
1192 P1672C   Unequal Array 0 / 0 3
1191 P1672D   Cyclic Rotation 0 / 0 5
1190 P1672E   notepad.exe 0 / 0 8
1189 P1672F1   Array Shuffling 0 / 0 7
1186 P1672H   Zigu Zagu 0 / 0 10
1185 P1672I   PermutationForces 0 / 0 10
1184 P1673A   Subtle Substring Subtraction 1 / 4 3
1183 P1673B   A Perfectly Balanced String? 0 / 0 3
1179 P1673F   Anti-Theft Road Planning 0 / 0 9
1174 P1674E   Breaking the Wall 0 / 0 7
1173 P1674F   Desktop Rearrangement 0 / 0 6
1171 P1675A   Food for Animals 0 / 0 3
1170 P1675B   Make It Increasing 0 / 0 3
1167 P1675E   Replace With the Previous, Minimize 0 / 0 5
1166 P1675F   Vlad and Unfinished Business 0 / 0 6
1163 P1676B   Equal Candies 0 / 0 3
1162 P1676C   Most Similar Words 0 / 0 3
1161 P1676D   X-Sum 0 / 0 3
1160 P1676E   Eating Queries 2 / 2 3
1159 P1676F   Longest Strike 0 / 0 4
1153 P1677C   Tokitsukaze and Two Colorful Tapes 0 / 0 6
1147 P1678B2   Tokitsukaze and Good 01-String (hard version) 0 / 0 6
1146 P1679A   AvtoBus 0 / 0 3
1138 P1680C   Binary String 1 / 1 5
1137 P1680D   Dog Walking 0 / 0 9
1136 P1680E   Moving Chips 0 / 0 7

Categories

Lucky

Pick a problem randomly based on the current filter.