|
|
1063 |
P1690F
Shifting String
|
0 / 0 |
5 |
|
|
1062 |
P1690G
Count the Trains
|
0 / 0 |
7 |
|
|
1061 |
P1691A
Beat The Odds
|
0 / 0 |
3 |
|
|
1060 |
P1691B
Shoe Shuffling
|
0 / 0 |
3 |
|
|
1059 |
P1691C
Sum of Substrings
|
0 / 0 |
4 |
|
|
1058 |
P1691D
Max GEQ Sum
|
0 / 0 |
6 |
|
|
1057 |
P1691E
Number of Groups
|
0 / 0 |
8 |
|
|
1056 |
P1691F
K-Set Tree
|
0 / 0 |
9 |
|
|
1055 |
P1692A
Marathon
|
0 / 0 |
3 |
|
|
1054 |
P1692B
All Distinct
|
0 / 0 |
3 |
|
|
1053 |
P1692C
Where's the Bishop?
|
0 / 0 |
3 |
|
|
1052 |
P1692D
The Clock
|
0 / 0 |
3 |
|
|
1051 |
P1692E
Binary Deque
|
0 / 0 |
4 |
|
|
1050 |
P1692F
3SUM
|
0 / 0 |
4 |
|
|
1049 |
P1692G
2^Sort
|
0 / 0 |
4 |
|
|
1048 |
P1692H
Gambling
|
0 / 0 |
5 |
|
|
1047 |
P1693A
Directional Increase
|
0 / 0 |
4 |
|
|
1046 |
P1693B
Fake Plastic Trees
|
0 / 0 |
5 |
|
|
1045 |
P1693C
Keshi in Search of AmShZ
|
0 / 0 |
8 |
|
|
1044 |
P1693D
Decinc Dividing
|
0 / 0 |
10 |
|
|
1043 |
P1693E
Outermost Maximums
|
0 / 0 |
10 |
|
|
1042 |
P1693F
I Might Be Wrong
|
0 / 0 |
10 |
|
|
1041 |
P1694A
Creep
|
0 / 0 |
3 |
|
|
1039 |
P1694B
Paranoid String
|
0 / 0 |
4 |
|
|
1037 |
P1695A
Subrectangle Guess
|
0 / 0 |
3 |
|
|
1035 |
P1695B
Circle Game
|
0 / 0 |
3 |
|
|
1033 |
P1695C
Zero Path
|
0 / 0 |
5 |
|
|
1032 |
P1695D1
Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
|
1030 |
P1695D2
Tree Queries (Hard Version)
|
0 / 0 |
8 |
|
|
1029 |
P1695E
Ambiguous Dominoes
|
0 / 0 |
10 |
|
|
1028 |
P1696A
NIT orz!
|
0 / 0 |
3 |
|
|
1027 |
P1696B
NIT Destroys the Universe
|
0 / 0 |
3 |
|
|
1026 |
P1696C
Fishingprince Plays With Array
|
0 / 0 |
4 |
|
|
1023 |
P1696D
Permutation Graph
|
0 / 0 |
6 |
|
|
1021 |
P1696E
Placing Jinas
|
0 / 0 |
7 |
|
|
1019 |
P1696F
Tree Recovery
|
0 / 0 |
10 |
|
|
1017 |
P1696G
Fishingprince Plays With Array Again
|
0 / 0 |
10 |
|
|
1016 |
P1696H
Maximum Product?
|
0 / 0 |
10 |
|
|
1013 |
P1697A
Parkway Walk
|
0 / 0 |
3 |
|
|
1011 |
P1697B
Promo
|
0 / 0 |
3 |
|
|
1010 |
P1697C
awoo's Favorite Problem
|
0 / 0 |
4 |
|
|
1007 |
P1697D
Guess The String
|
0 / 0 |
6 |
|
|
1005 |
P1697E
Coloring
|
0 / 0 |
9 |
|
|
1003 |
P1697F
Too Many Constraints
|
0 / 0 |
10 |
|
|
1001 |
P1698A
XOR Mixup
|
0 / 0 |
3 |
|
|
999 |
P1698B
Rising Sand
|
0 / 0 |
3 |
|
|
998 |
P1698C
3SUM Closure
|
0 / 0 |
4 |
|
|
996 |
P1698D
Fixed Point Guessing
|
0 / 0 |
5 |
|
|
993 |
P1698E
PermutationForces II
|
0 / 0 |
8 |
|
|
991 |
P1698F
Equal Reversal
|
0 / 0 |
10 |
|
|
990 |
P1698G
Long Binary String
|
0 / 0 |
10 |
|
|
988 |
P1699A
The Third Three Number Problem
|
0 / 0 |
3 |
|
|
985 |
P1699B
Almost Ternary Matrix
|
0 / 0 |
3 |
|
|
984 |
P1699C
The Third Problem
|
0 / 0 |
5 |
|
|
983 |
P1699D
Almost Triple Deletions
|
0 / 0 |
8 |
|
|
982 |
P1699E
Three Days Grace
|
0 / 0 |
10 |
|
|
981 |
P1700A
Optimal Path
|
0 / 0 |
3 |
|
|
980 |
P1700B
Palindromic Numbers
|
0 / 0 |
3 |
|
|
979 |
P1700C
Helping the Nature
|
0 / 0 |
5 |
|
|
978 |
P1700D
River Locks
|
0 / 0 |
6 |
|
|
977 |
P1700E
Serega the Pirate
|
0 / 0 |
10 |
|
|
976 |
P1700F
Puzzle
|
0 / 0 |
10 |
|
|
975 |
P1701A
Grass Field
|
0 / 0 |
3 |
|
|
974 |
P1701B
Permutation
|
0 / 0 |
3 |
|
|
973 |
P1701C
Schedule Management
|
0 / 0 |
4 |
|
|
972 |
P1701D
Permutation Restoration
|
0 / 0 |
6 |
|
|
971 |
P1701E
Text Editor
|
0 / 0 |
9 |
|
|
970 |
P1701F
Points
|
0 / 0 |
9 |
|
|
969 |
P1702A
Round Down the Price
|
0 / 0 |
3 |
|
|
968 |
P1702B
Polycarp Writes a String from Memory
|
0 / 0 |
3 |
|
|
967 |
P1702C
Train and Queries
|
0 / 0 |
3 |
|
|
966 |
P1702D
Not a Cheap String
|
0 / 0 |
3 |
|
|
965 |
P1702E
Split Into Two Sets
|
0 / 0 |
5 |
|
|
964 |
P1702F
Equate Multisets
|
0 / 0 |
5 |
|
|
963 |
P1702G1
Passable Paths (easy version)
|
0 / 0 |
6 |
|
|
962 |
P1702G2
Passable Paths (hard version)
|
0 / 0 |
7 |
|
|
961 |
P1703A
YES or YES?
|
0 / 0 |
3 |
|
|
960 |
P1703B
ICPC Balloons
|
0 / 0 |
3 |
|
|
959 |
P1703C
Cypher
|
0 / 0 |
3 |
|
|
958 |
P1703D
Double Strings
|
0 / 0 |
3 |
|
|
957 |
P1703E
Mirror Grid
|
0 / 0 |
4 |
|
|
956 |
P1703F
Yet Another Problem About Pairs Satisfying an Inequality
|
0 / 0 |
4 |
|
|
955 |
P1703G
Good Key, Bad Key
|
0 / 0 |
5 |
|
|
954 |
P1704A
Two 0-1 Sequences
|
0 / 0 |
3 |
|
|
953 |
P1704B
Luke is a Foodie
|
0 / 0 |
3 |
|
|
952 |
P1704C
Virus
|
0 / 0 |
4 |
|
|
951 |
P1704D
Magical Array
|
0 / 0 |
6 |
|
|
950 |
P1704E
Count Seconds
|
0 / 0 |
8 |
|
|
949 |
P1704F
Colouring Game
|
0 / 0 |
10 |
|
|
948 |
P1704G
Mio and Lucky Array
|
0 / 0 |
10 |
|
|
947 |
P1704H1
Game of AI (easy version)
|
0 / 0 |
10 |
|
|
946 |
P1704H2
Game of AI (hard version)
|
0 / 0 |
10 |
|
|
945 |
P1705A
Mark the Photographer
|
0 / 0 |
3 |
|
|
944 |
P1705B
Mark the Dust Sweeper
|
0 / 0 |
3 |
|
|
943 |
P1705C
Mark and His Unfinished Essay
|
0 / 0 |
4 |
|
|
942 |
P1705D
Mark and Lightbulbs
|
0 / 0 |
6 |
|
|
941 |
P1705E
Mark and Professor Koro
|
0 / 0 |
8 |
|
|
940 |
P1705F
Mark and the Online Exam
|
0 / 0 |
10 |
|
|
939 |
P1706A
Another String Minimization Problem
|
0 / 0 |
3 |
|
|
938 |
P1706B
Making Towers
|
0 / 0 |
3 |