|
|
1731 |
P1584C
Two Arrays
|
0 / 0 |
3 |
|
|
1729 |
P1584E
Game with Stones
|
0 / 0 |
8 |
|
|
1727 |
P1584F
Strange LCS
|
0 / 0 |
10 |
|
|
1720 |
P1585B
Array Eversion
|
0 / 0 |
3 |
|
|
1719 |
P1585C
Minimize Distance
|
0 / 0 |
4 |
|
|
1707 |
P1592A
Gamer Hemose
|
0 / 0 |
3 |
|
|
1703 |
P1592E
Bored Bakry
|
0 / 0 |
9 |
|
|
1701 |
P1592F1
Alice and Recoloring 1
|
0 / 0 |
10 |
|
|
1699 |
P1592F2
Alice and Recoloring 2
|
0 / 0 |
10 |
|
|
1696 |
P1593B
Make it Divisible by 25
|
0 / 0 |
3 |
|
|
1695 |
P1593C
Save More Mice
|
0 / 0 |
3 |
|
|
1691 |
P1593E
Gardener and Tree
|
0 / 0 |
5 |
|
|
1689 |
P1593G
Changing Brackets
|
0 / 0 |
8 |
|
|
1683 |
P1594C
Make Them Equal
|
0 / 0 |
4 |
|
|
1663 |
P1599A
Weights
|
0 / 0 |
10 |
|
|
1650 |
P1599J
Bob's Beautiful Array
|
0 / 0 |
10 |
|
|
1649 |
P1600E
Array Game
|
0 / 0 |
6 |
|
|
1644 |
P1601A
Array Elimination
|
0 / 0 |
4 |
|
|
1640 |
P1601C
Optimal Insertion
|
0 / 0 |
8 |
|
|
1639 |
P1601D
Difficult Mountain
|
0 / 0 |
10 |
|
|
1636 |
P1601E
Phys Ed Online
|
0 / 0 |
10 |
|
|
1630 |
P1603C
Extreme Extension
|
0 / 0 |
8 |
|
|
1625 |
P1604A
Era
|
0 / 0 |
3 |
|
|
1622 |
P1605B
Reverse Sort
|
0 / 0 |
3 |
|
|
1621 |
P1605C
Dominant Character
|
0 / 0 |
4 |
|
|
1620 |
P1605D
Treelabeling
|
0 / 0 |
7 |
|
|
1619 |
P1605E
Array Equalizer
|
0 / 0 |
9 |
|
|
1615 |
P1606B
Update Files
|
0 / 0 |
3 |
|
|
1614 |
P1606C
Banknotes
|
0 / 0 |
4 |
|
|
1606 |
P1607D
Blue-Red Permutation
|
0 / 0 |
4 |
|
|
1600 |
P1607G
Banquet Preparations 1
|
0 / 0 |
8 |
|
|
1598 |
P1607H
Banquet Preparations 2
|
0 / 0 |
8 |
|
|
1594 |
P1608B
Build the Permutation
|
0 / 0 |
4 |
|
|
1592 |
P1608C
Game Master
|
0 / 0 |
5 |
|
|
1583 |
P1609A
Divide and Multiply
|
0 / 0 |
3 |
|
|
1577 |
P1609D
Social Network
|
0 / 0 |
5 |
|
|
1573 |
P1609G
A Stroll Around the Matrix
|
0 / 0 |
10 |
|
|
1570 |
P1610B
Kalindrome Array
|
0 / 0 |
3 |
|
|
1569 |
P1610C
Keshi Is Throwing a Party
|
0 / 0 |
5 |
|
|
1567 |
P1610E
AmShZ and G.O.A.T.
|
0 / 0 |
8 |
|
|
1565 |
P1610G
AmShZ Wins a Bet
|
0 / 0 |
10 |
|
|
1564 |
P1610H
Squid Game
|
0 / 0 |
10 |
|
|
1558 |
P1611E1
Escape The Maze (easy version)
|
0 / 0 |
5 |
|
|
1557 |
P1611E2
Escape The Maze (hard version)
|
0 / 0 |
6 |
|
|
1555 |
P1611G
Robot and Candies
|
0 / 0 |
9 |
|
|
1553 |
P1612B
Special Permutation
|
0 / 0 |
3 |
|
|
1550 |
P1612E
Messages
|
0 / 0 |
7 |
|
|
1549 |
P1612F
Armor and Weapons
|
0 / 0 |
10 |
|
|
1548 |
P1612G
Max Sum Array
|
0 / 0 |
9 |
|
|
1546 |
P1613B
Absent Remainder
|
0 / 0 |
3 |
|
|
1541 |
P1614A
Divan and a Store
|
0 / 0 |
3 |
|
|
1535 |
P1615A
Closing The Gap
|
0 / 0 |
3 |
|
|
1534 |
P1615B
And It's Non-Zero
|
0 / 0 |
4 |
|
|
1533 |
P1615C
Menorah
|
0 / 0 |
5 |
|
|
1531 |
P1615E
Purple Crayon
|
0 / 0 |
9 |
|
|
1526 |
P1616B
Mirror in the String
|
0 / 0 |
3 |
|
|
1524 |
P1616D
Keep the Average High
|
0 / 0 |
7 |
|
|
1523 |
P1616E
Lexicographically Small Enough
|
0 / 0 |
8 |
|
|
1519 |
P1617A
Forbidden Subsequence
|
0 / 0 |
3 |
|
|
1517 |
P1617C
Paprika and Permutation
|
0 / 0 |
4 |
|
|
1510 |
P1618D
Array and Operations
|
0 / 0 |
4 |
|
|
1507 |
P1618G
Trader Problem
|
0 / 0 |
8 |
|
|
1503 |
P1619D
New Year's Problem
|
0 / 0 |
6 |
|
|
1502 |
P1619E
MEX and Increments
|
0 / 0 |
5 |
|
|
1501 |
P1619F
Let's Play the Hat?
|
0 / 0 |
7 |
|
|
1500 |
P1619G
Unusual Minesweeper
|
0 / 0 |
7 |
|
|
1497 |
P1620B
Triangles on a Rectangle
|
0 / 0 |
3 |
|
|
1496 |
P1620C
BA-String
|
0 / 0 |
6 |
|
|
1495 |
P1620D
Exact Change
|
0 / 0 |
7 |
|
|
1493 |
P1620F
Bipartite Array
|
0 / 0 |
10 |
|
|
1490 |
P1621B
Integers Shop
|
0 / 0 |
5 |
|
|
1488 |
P1621D
The Winter Hike
|
0 / 0 |
7 |
|
|
1487 |
P1621E
New School
|
0 / 0 |
8 |
|
|
1486 |
P1621F
Strange Instructions
|
0 / 0 |
10 |
|
|
1481 |
P1622B
Berland Music
|
0 / 0 |
3 |
|
|
1480 |
P1622C
Set or Decrease
|
0 / 0 |
5 |
|
|
1478 |
P1622E
Math Test
|
0 / 0 |
8 |
|
|
1474 |
P1623C
Balanced Stone Heaps
|
0 / 0 |
5 |
|
|
1472 |
P1623E
Middle Duplication
|
0 / 0 |
9 |
|
|
1469 |
P1624C
Division by Two and Permutation
|
0 / 0 |
3 |
|
|
1468 |
P1624D
Palindromes Coloring
|
0 / 0 |
4 |
|
|
1465 |
P1624G
MinOr Tree
|
0 / 0 |
6 |
|
|
1464 |
P1625A
Ancient Civilization
|
0 / 0 |
3 |
|
|
1463 |
P1625B
Elementary Particles
|
0 / 0 |
3 |
|
|
1457 |
P1626B
Minor Reduction
|
0 / 0 |
3 |
|
|
1456 |
P1626C
Monsters And Spells
|
0 / 0 |
5 |
|
|
1455 |
P1626D
Martial Arts Tournament
|
0 / 0 |
7 |
|
|
1454 |
P1626E
Black and White Tree
|
0 / 0 |
9 |
|
|
1451 |
P1627B
Not Sitting
|
0 / 0 |
4 |
|
|
1443 |
P1627F
Not Splitting
|
0 / 0 |
10 |
|
|
1441 |
P1628A
Meximum Array
|
0 / 0 |
4 |
|
|
1439 |
P1628B
Peculiar Movie Preferences
|
0 / 0 |
5 |
|
|
1437 |
P1628C
Grid Xor
|
0 / 0 |
8 |
|
|
1427 |
P1629A
Download More RAM
|
0 / 0 |
3 |
|
|
1425 |
P1629B
GCD Arrays
|
0 / 0 |
3 |
|
|
1421 |
P1630B
Range and Partition
|
0 / 0 |
6 |
|
|
1419 |
P1630C
Paint the Middle
|
0 / 0 |
8 |
|
|
1417 |
P1630D
Flipping Range
|
0 / 0 |
9 |
|
|
1411 |
P1631A
Min Max Swap
|
0 / 0 |
3 |
|
|
1410 |
P1631B
Fun with Even Subarrays
|
0 / 0 |
3 |